Campaign |
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AOI DID EI HttT LOW Liberty NR SoF SotBE THoT TRoW TSG AToTB UtBS - EoV |
Era |
AoH D - AOL D(AM) D+S EoM EoMR EoS F FC GS I IC ME MH PYR(DE5ul) PYR(DE7l) SR WoC WC WE |
Language |
C af ar bg ca ca cs da de el en eo es et eu fi fr fur gl he hr hu id it ja ko la lt lv mk mr nb nl pl pt pt racv ro ru sk sl sr sr sv tl tr zh zh |
Shadowmage learned a secret of beeing invicible. During day he can be detected because of his equipment, but at night he is fully invicible. Now he can sneak to the enemy leader and kill him.
Special Notes: If there is an enemy of the target on the opposite side of the target while attacking it, this unit may backstab, inflicting double damage by creeping around behind that enemy. The victims of this unit's poison will continually take damage until they can be cured in town or by a unit which cures. This unit's skill at skirmishing allows it to ignore enemies' zones of control and thus move unhindered around them.
Advances from: | Black Mage |
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Advances to: | |
Cost: | 44 |
HP: | 60 |
Movement: | 6 |
XP: | 100 |
Level: | 3 |
Alignment: | chaotic |
ID | I8 enlightened-shadowmage |
Abilities: | skirmisher, nightstalk |
dagger blade | 8 - 3 melee | backstab drains | |
cursed knifes cold | 10 - 3 ranged | poison slows |
Resistances: | |
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blade | -30% |
pierce | -20% |
impact | -20% |
fire | 0% |
cold | 0% |
arcane | 20% |
Terrain | Movement Cost | Defense |
---|---|---|
Cave | 2 | 50% |
Coastal Reef | 2 | 50% |
Deep Water | 99 | 50% |
Flat | 1 | 60% |
Forest | 2 | 50% |
Frozen | 2 | 40% |
Hills | 2 | 50% |
Impassable | 99 | 50% |
Mountains | 3 | 50% |
Mushroom Grove | 2 | 50% |
Sand | 2 | 50% |
Shallow Water | 2 | 50% |
Swamp | 2 | 50% |
Unwalkable | 99 | 20% |